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Worn Deity

Summary

  • Task & Type: Battle Quest
  • Description: Defeat 5 bosses in Desert/Outcast City; each fight drops EXP and possible loot
  • Locations: Desert City • Outcast City
  • Activate from: Worn Messenger — Desert City (387,379)
  • NPCs: Worn Messenger, Prince Zenith, Borg Giant, Dark Knight, Worn General, Princess Agony
  • Difficulty: Hard
  • Recommended party: Full balanced party

Steps

  1. Talk to Worn Messenger in Desert City (387,379).
  2. Defeat the bosses in order:
    Prince Zenith → Borg Giant → Dark Knight → Worn General → Princess Agony.

Rewards

EXP by round

Round 1st Boss 2nd Boss 3rd Boss 4th Boss 5th Boss
1 120,000 130,000 140,000 150,000 160,000
2 180,000 190,000 200,000 210,000 220,000
3 240,000 250,000 260,000 270,000 280,000
4 300,000 310,000 320,000 330,000 340,000
5 360,000 370,000 380,000 390,000 400,000

Drops (per fight)

Drop Rate Reward
30% 600k EXP Fruit
30% Grade (level/10 − 1) Gem
20% Skill Book (+10 to all skills)
10% 1.5M EXP Fruit
10% Grade (level/10 + 1) Gem

Battles

1) Prince Zenith (Mage) — Desert City ()

  • Prince Zenith (Mage)
    • Estimated HP:
    • Spells used: Fire, Ice
    • Strong against:
    • Weak against: Melee
    • Notes:
      • This one is not very hard; you can do it without special armor.
      • Best strategy: Stun them and kill one by one.
      • Drain and melee hits work well; mage takes heavy damage from melee.
      • If possible, equip around 50 Fire / 50 Ice resist for comfort.

2) Borg Giant (Borg) — Outcast City ()

  • Borg Giant (Borg)

    • Estimated HP:
    • Spells used: (melee only)
    • Strong against: Melee
    • Weak against: Magic
    • Notes:
      • Strong versus melee, weak versus magic.
      • Hits ~100–200k, sometimes more.
      • The boss and minions are totally resistant to melee, so pure melee strategy fails.
      • Minions cast Repel, making mages more viable (kamikaze attacks).
      • Drain, magic, fire, poison are effective.
      • If Borg is last and Repel is active, it may cause “free teleport”.
      • Recommended: 70+ melee resist armor or high dodge set.
  • Minions (Repel / melee)

    • Estimated HP:
    • Spells used: Repel, melee
    • Strong against: Melee
    • Weak against: Fire, Magic

3) Dark Knight (Human) — Outcast City ()

  • Dark Knight (Male Human)

    • Estimated HP:
    • Spells used: Chaos IV
    • Strong against:
    • Weak against: Melee
    • Notes:
      • Counters ~6k damage.
      • The knight and mobs can heavily chaos your party.
  • Felsworms (×7)

    • Estimated HP:
    • Spells used: Chaos II
    • Strong against:
    • Weak against: Melee
  • Snake Demons (×2)

    • Estimated HP:
    • Spells used: (melee)
    • Strong against:
    • Weak against: Melee
    • Notes: ~1,500 physical

Strategy note:

This fight is notorious for rampant chaos effects. Even if mobs die easily, players may struggle with status effects. A strong Chaos resistance build (especially on Borg) helps. Some players solo this with a STR Borg who hits ~10k on Capilla — no pet needed.


4) Worn General (Centaur) — Outcast City ()

  • Worn General (Male Centaur)

    • Estimated HP:
    • Spells used: Drain IV
    • Strong against: Chaos (immune)
    • Weak against: Melee
    • Notes:
      • Immune to Chaos.
      • Good melee strength; this fight leans melee-friendly.
  • Aurora Lions (×9)

    • Estimated HP:
    • Spells used: Hypnotize
    • Strong against:
    • Weak against: Melee
    • Notes: Can hit ~20k damage.
      • Suggested to cast Chaos on the lions so they fight each other.
      • Mortal melee works well; centaur boss cannot be chaosed.
      • Good anti-hypno gear helps avoid being slept mid-battle.

5) Princess Agony (Human) — Outcast City ()

  • Princess Agony (Female Human)

    • Estimated HP:
    • Spells used: Frailty IV
    • Strong against: Chaos, Stun, Hypno
    • Weak against:
    • Notes:
      • She cannot be chaosed, stunned, or hypnotized.
      • Her Frailty IV is a huge threat.
  • Skeletals (×7)

    • Estimated HP:
    • Spells used: Melee (~60–70k)
    • Strong against:
    • Weak against: Stun, Hypno
    • Notes: These are killable by crowd control (stun/hypno).
  • Glimmer Fish (×2)

    • Estimated HP:
    • Spells used: Heal I (heals ~70k to Skeletals)
    • Strong against:
    • Weak against: Stun, Hypno
    • Notes:
      • Fishes heal Skeletals, so leaving them alive prolongs fight.
      • Fish can be stunned (but likely not chaosed).
      • Recommended kill order: Princess → Fish → Skeletals.

Final boss thoughts:
This is widely considered the hardest round.
Keep Skeletals stunned as much as possible, strike the Princess, then finish Fish and remaining Skelets.
Be wary of free teleports and do your best to mitigate resets.