Skip to content

Hurricanes

Needs to be updated/validated against osmw

Summary

  • Task & Type: Timed world event — progressive battle quest
  • Description: System-announced hurricanes spawn in fixed order. Human-type mobs revive with heals, chaos is less effective. Rewards include gems, EXP, AODs, and titles.
  • Activate from: System message / spawn
  • Difficulty: Scaling (H1–H4 easy, H5+ very hard)
  • Recommended party: Strong full party

Steps

  1. Wait for system announcement of a hurricane spawn.
  2. Clear hurricanes in order (H1 → H2 → H3 …).
  3. Once you’ve reached a level (e.g. H10), you can replay any up to that point without redoing earlier ones.
  4. Manage healer-type mobs early — they can revive fallen allies with Heal IV (~266k per target).
  5. Titles are awarded only to the party leader at H5, H10, and H14.

Locations

# Location
1 Tree of Life 2
2 Blython
3 Flamingor
4 Sunset Plains
5 Devil’s Gate
6 Outcast City
7 Badlands
8 Cursed Abyss
9 Bone Desert
10 Flame Ruins
11 Ashes Pit 3
12 Demon Lair 4
13 Evil Lair 4
14 Burial 3

Rewards

# Gem Grade Title AOD chance
1 G2
2 G3
3 G4
4 G5
5 G6 Windfury Warrior
6 G7
7 G8
8 G9
9 G10
10 G11 Windslayer Warrior
11 G11
12 G11
13 G11
14 G11 Lord of the Winds

Notes

  • H1–H4: manageable for decent parties.
  • H5+: 10 mobs per fight, heavy drainers, human mobs, chaos-resist, strong healers.
  • Loot: Gems drop to random individuals (not entire party).