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About Pets

Needs to be updated/validated against osmw

What are pets

Pets are important in MythWarOnline as they play a major role in battle.

Every character is allowed to keep a maximum of 20 pets.

Pets will always be able to level up faster than the characters (they get twice the exp the character received).

There are many ways a pet can be used, depending on its resistance, skills, and attributes.

Pets Status Screen

Name

When you receive a pet, the name is the default given name. You can click the box beside the name and press Enter after typing the name you wish. Note: spaces are not allowed.

Species

The class this pet belongs to (Flying, Human, Special, Dragon, Undead, Demon, etc.)

Level

The current level of your pet.

Loyalty

Default is 100. When it dies during battle it loses 20 loyalty points. When it levels up, it resets to 100.
If loyalty reaches 40 or below, the pet may not follow your instructions in battle.
The pet will not run away even at 0 loyalty. Use a loyalty stone to restore it to 100.

Health

Current HP / Maximum HP.

Mana

Current MP / Maximum MP.

Attack

The base damage your pet can inflict on a target.

Speed

Determines how fast this pet’s turn comes in battle.

Exp

Total experience points your pet has earned at its current level (Current Exp / Exp Needed). At the end of the experience bar is a green number showing the current Growth Rate.

Stats Point

Each time your pet levels, you get 4 stat points. Use the + / icons to allocate them.

  • Sta — determines HP
  • Int — determines MP and magical damage (if applicable)
  • Str — determines Attack
  • Agi — determines Speed

Battle / UI Buttons

  • Battle — click to choose which pet to use in battle
  • Follow — pet follows you while moving; a pet at max GR will have a shiny effect
  • Dismiss — dismiss the pet from service (a confirmation box will appear)
  • Item — allow the pet to use an HP/MP potion or item
  • Confirm — press to apply stat changes

Attribute Displays

  • Physical Attributes — Hit rate, Dodge rate, Defense, Pierce Damage, Berserk, Critical, Combo, Counter Attack
  • Magical Attributes — Evil resistance, Flash resistance, Ice resistance, Fire resistance, Drain resistance, Melee / Magic reflect
  • Elemental Attributes — Death resistance, Poison resistance, Chaos resistance, Stun resistance, Hypnotize resistance, Frailty resistance

Pet Battle Selection

  • Attack — instruct your pet to use melee attack
  • Skills — use spells (e.g. enhance, flash)
  • Bag — use an item from your inventory
  • Defend — protects a party member or other pet by “jumping in” to take damage
  • Dodge — take up a defensive position (less damage)
  • Change — switch to another pet at next turn
  • Note: Pet cannot be changed if you are stunned, chaosed, or hypnotized. Changing pets uses up your turn.

Items for Pet Usage

Item Purpose Affects added Resistance? Affects Growth Rate? Resets Dragon Eyes / Bones? Affects Intimacy? Source
Stone of Moon Reset pet stats while retaining its current level Yes Yes Yes No Events / Item Mall / Lost Space
Stone of Curses Reset resistance added via crystals to initial values Yes No No No Item Mall
Stone of Dream Reset pet level to 1 (often used for resetting GR) Yes Yes Yes Yes Item Mall
Stone of Loyalty Restore pet loyalty to 100 No No No No Groceror
Mystical Fruits Increase pet experience No No No No Battle Chests / Hellion Quest / Nelson Quest / Guild War
Magic Crystal +1 Increase level 30 pet resistance No No No No Spirit / Crystal Seller
Magic Crystal +2 Increase level 50 pet resistance No No No No Spirit / Crystal Seller
Magic Crystal +3 Increase level 70 pet resistance No No No No Spirit / Crystal Seller
Magic Crystal +4 Increase level 1-50 pet resistance No No No No Spirit / Crystal Seller
Magic Crystal +5 Increase level 1-70 pet resistance No No No No Spirit / Crystal Seller
Dragon Eyes Increase pet’s GR by 0.1 (only one may be used per pet) No Yes No No Item Mall / Events
Dragon Bones Increase pet’s GR by 0.01 (up to 4 may be used) No Yes No No Item Mall / Events

Note: When a pet hits max GR, it may sparkle. Occasionally, pets 0.01 below max GR may also sparkle (e.g. Aurora Lion) — but upon relog, this effect may disappear (except for some that stay shiny, e.g. Bloodpede).